If its output looks incorrect, you can suspend the REST job before wasting render time rendering a wrong submission. The PREVIEW job can be submitted with slightly higher priority and will provide a glimpse into the final result.
Learn how to take advantage of the latest advancements in Metal.Īsk questions and discuss Metal with Apple engineers and other developers.The general Deadline options are explained in the Job Submission documentation, and the Draft/Integration options are explained in the Draft and Integration documentation. Get sample code to see how Metal APIs are implemented. The Metal Developer Tools for Windows enables Metal Shading Language (MSL) compilation on Windows into Metal Library Objects targeting Apple platforms.īrowse the latest documentation including API reference and articles. This is perfect for smoothly transitioning from OpenGL ES to Metal. The Simulator now uses Metal to speed up the development of iOS apps that either use Metal directly or rely on Metal-based system frameworks.
It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal. The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. Three well-considered groupings allow you to easily target functionality that's common across all Metal-enabled GPUs, access unique capabilities of Apple-designed GPUs, and better harness supported third-party GPUs on macOS. Simpler GPU Familiesĭeveloping with Metal is even easier with the dramatically simplified GPU Families. And enhancements to CAMetalLayer give you access to the High Dynamic Range capabilities of Pro Display XDR. Metal Peer Groups make it easy to rapidly share data between multiple GPUs in Mac Pro without transferring through main memory. Professional content-creation apps can take advantage of outstanding enhancements in Metal on macOS Catalina. MPS also provide new, optimized de-noising filters in an essential collection of highly-optimized compute and graphics shaders. Metal Performance Shaders (MPS) speed raytracing operations even more by moving the bounded volume hierarchy construction to the GPU. Improved Raytracing Acceleration Mental Ray For Maya 2017
Now complete scenes using advanced culling and tessellation techniques can be built and scheduled with little or no CPU interaction. Moving beyond just rendering passes, Metal in iOS 13 and tvOS 13 empowers the GPU to construct its own compute commands with Indirect Compute Encoding. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS.
For users who rely on LiveUpdate, you’ll be pushed the patch automatically. On Windows operating systems, the mental ray renderer is a separate patch.
Uninstall your existing Maya 2015 software before installing this service pack.
On Mac and Linux operating systems, this service pack is a full product install. Check out our guide to the best 3D rendering software tools for animation movies, special effects, and architectural visualization.
This update introduces support for NVIDIA's new Volta GPU generation, thus it's based on the new CUDA 9.That means, it will continue to work with the older GPU generations Pascal, Maxwell, and Kepler. The version 1.2 update of the NVIDIA Mental Ray for Maya Plugin has just come out, and the corresponding mental ray Standalone.